Rachel (
theresnodoor) wrote2011-08-27 10:33 am
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When you fight for three years, you get used to the aspects of it. The secret keeping. The sudden pounding rush of adrenaline. The constant thrum of fear under your skin. The exhaustion. The rage. The helplessness and the power.
There are different kinds of 'get used to,' though.
There's the kind where, free of those constraints, you can relax. It never leaves entirely, but it ebbs. You don't miss it exactly but you recognize that you could go back to it in a heartbeat, if you needed to - and you tell yourself you don't want to.
There's another kind. Less readily admitted to.
The kind where you relax immediately. And slowly, surely, the thrum under your skin comes back. But the fear has a different flavor this time around, more restless than anything else.
The nice thing is, the solution is obvious.
The bad thing is, it's a solution you can't admit to.
Rachel does a lot of things to channel that thrum. Waking at dawn. Gymnastics routines. Runs around the lake. Training with the punching bag. Reading with Tobias. Talking, talking, talking to people. Morphing for fun.
But they're only channels, and none of them for much purpose.
There's only one thing that's given her true relaxation, release, since Milliways.
An afternoon walk in Milliways' forest and Rachel finds herself standing before a tall rock face, more than a hill but not quite a mountain. An opening several feet taller than she is - a rock cave.
Carved into the stone, a symbol she won't readily forget.
"...Daedalus."
There are different kinds of 'get used to,' though.
There's the kind where, free of those constraints, you can relax. It never leaves entirely, but it ebbs. You don't miss it exactly but you recognize that you could go back to it in a heartbeat, if you needed to - and you tell yourself you don't want to.
There's another kind. Less readily admitted to.
The kind where you relax immediately. And slowly, surely, the thrum under your skin comes back. But the fear has a different flavor this time around, more restless than anything else.
The nice thing is, the solution is obvious.
The bad thing is, it's a solution you can't admit to.
Rachel does a lot of things to channel that thrum. Waking at dawn. Gymnastics routines. Runs around the lake. Training with the punching bag. Reading with Tobias. Talking, talking, talking to people. Morphing for fun.
But they're only channels, and none of them for much purpose.
There's only one thing that's given her true relaxation, release, since Milliways.
An afternoon walk in Milliways' forest and Rachel finds herself standing before a tall rock face, more than a hill but not quite a mountain. An opening several feet taller than she is - a rock cave.
Carved into the stone, a symbol she won't readily forget.
"...Daedalus."
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And a bear really does not have the mouth or tongue to spit, much to her annoyance. There's a long moment of hesitation, staring at the dust and snapping her jaws, where Rachel actually considers how wise it would be to demorph already. How often she might have to do it.
<You don't have a watch, do you?>
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"Nah. Gets caught on things."
Which doesn't stop her wearing jewelry, come to think of it.
"You need the time?"
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As frequently described, the process of morphing - or demorphing - is unpleasant. Rachel is far more concerned with the difference between exhaustion and trapping herself in a single body.
"I'll get tired if I do that too often," she says, once her voice works again. Still rough, dry.
Then makes a face and spits dust at the floor, at least with the decency to turn away from Mel as she does it.
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"I mean, I'll watch your back, but sounds like bear'd stay useful."
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"I'm always ready, me," she says, flexing one shoulder to keep it supple.
She doesn't need to transition to fighting mode, after all.
"I'll let you know if it's needed."
And she doesn't mean she never will. She's already factoring a grizzly bear into her mental inventory of potential weapons.
With a grin, and pushing her bangs out of her face, she heads on in the direction they'd been going.
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Even if it's as ineffective as those past had been.
Kicking her feet to free them of more dust, Rachel follows - then hurries a couple of steps to walk beside Mel, not behind. "Are they always that messy?"
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Which is almost certainly annoying
"With the dust?" she asks. "Yeah, usually. Still call that less messy than demons. Less gore to wash out."
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Or at all. Even to herself.
"Blood is easier to get rid of," Rachel points out, wrinkling her nose - before glancing, sharply, at Mel. It's a comment that wouldn't be taken well by most people she knows.
Especially her teammates, who knew equally well the taste and texture of blood.
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"'Specially demon blood. That comes in all colors and consistencies. Sometimes it goops."
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"...alien blood is like that. I don't usually have to worry about showering it off, but if it gets in my mouth, it's a problem."
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She doesn't expect to be disliked, but she usually figured that if it ends up that way, then it wouldn't have been worth her while anyway.
"Comes of using your teeth as weapons. After my first couple dustings, I learned to do the Slaying with my mouth shut."
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Claws are great and all, but the sharpness of those teeth coupled with the power in the jaw is nothing to underestimate.
She glances at the woman by her side again, curious but reluctant to ask. It might invite questions back.
Then again, they're walking alone in a dark stone hallway and she can always refuse to answer.
"Slaying?"
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Because it's been ten whole feet with nothing to do but walk, Mel's next few steps are done in a handflip. Casual as anything.
"Kind of a 'protecting humanity' deal."
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Which-- well, technically, so does her team. Did. For the same sort of deal. But the way Mel talks about it, even upside-down, sounds far different.
Rachel frowns, watching her form as much as her face. Judging the athleticism - which is annoyingly great.
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"Vampire Slayer, originally enough," Mel says. "I don't bother with it myself, but lurks get all excited about tradition."
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Plus, she has to stop herself from adding a flip to her own stride. She has nothing to prove.
Surely.
"Lurks and vampires are the same thing?" she guesses, curious. "That's what you do, you go after them? Stop them from... what? Eating people?"
That's what vampires do, right?
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To all of the above.
Mel turns her head and grins cheerfully. "That's about the whole of it."
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"TV got it right, for once. I'm surprised."
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"Spun the Hell out of me when I realised that."
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The hall they're walking down remains dark, lit only by the light Mel is holding. Rachel notices the change in texture beneath her feet several paces before the space changes visually.
Large stone blocks into smaller red brick. More like wandering the halls of an old, abandoned building than a drafty castle.
"A scenery change means something new is coming for us."
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The dryness is directed at the fun of something new, not actually at Rachel, or that she said so. That's ctually useful information.
"They all going to be as boring as vampire dogs?"
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Based on her last trip. And the injuries she went back to the bar with.
A corner up ahead, once turned, leads to yet another long hall. Several nooks are built into the stone and each has a small, detailed statue resting inside.
Nearest to them is a child, hair in ringlets, small delicate hands over her eyes.
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It involves tilting her head and giving the child an appraising look.
Probably wouldn't be worth anything in the markets she runs in.
So she shrugs and starts walking again. But she doesn't continue chatting.
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Statue, rough grey stone, like the sort you'd find in a cemetery. Creepy small child.
Mel just keeps walking. Rachel frowns and follows, watching it as she moves on. The last time, there had been no decorations, nothing that hadn't served a direct purpose.
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